cleмenтιne (
neverbitten) wrote2014-11-30 04:19 pm
Entry tags:
app; monad.exe
OOC Information
IC Information
IC Information
Name: Clementine
Canon: The Walking Dead [Game]
Gender: Female
Age: 11
History: wiki
Personality: At the beginning of the apocalypse, Clementine was a much more polite and quieter little girl. Primarily, she was innocent, inexperienced and unused to anything harsher than getting into a bit of bother with her parents. But the years spent in a world where "walkers" (zombies, basically) run rampant have hardened her significantly. By the time she's eleven - the canon point I'll be taking her from - she'll be very different to that little girl; she’s still somewhat reserved, but the innocence that came along with it has been diminished almost completely. She's bitter, jaded and far less quick to trust and befriend others. The cause of this hardened outlook is primarily related to the losses she’s suffered. Clementine has lost a lot of people over the last few years. Her parents, first of all; she remained hopeful that they might be alive until she finally witnessed them as walkers for herself. Clementine was left an orphan, but she did have her guardian and best friend, Lee. However, soon afterwards she lost him too, and she still feels hugely responsible for his death. Her friend Omid, who was with her and help taking care of her after Lee died, also died - someone else she feels responsible for.
Guilt plays a large part in Clementine's personality. She feels very guilty for many of these deaths, especially Lee's. She believes herself responsible for the reason Lee got bitten, as he was looking for her after she’d run off when it happened. She was also the one who had to put him out of his misery in the end and shoot him. It is something that they both saw as necessary, as the only other option was to let him turn, but she still feels responsible for what she had to do to him. She still pulled the trigger, and it's not something she'll forget any time soon. In addition, at the very beginning of the second season, one of her new guardians and her friend, Omid, is shot by someone else with the gun that belonged to Clementine. Yeah, this all gives her a whole lot of survivor’s guilt. She's seen outwardly blaming herself for Lee's death, in particular, to Luke and then to Kenny. She always sounded full of regret, as well as loss, whenever she spoke of Lee.
Clementine is a survivor with a very determined streak. She’ll fight with all her might to stay alive and keep going, even when others around her have given up. This is something she most likely got from her time with Lee, who shared much the same qualities. She will also try and convince others not to give in, shown in the second episode of the second season when she tries to convince Nick to stop moping and not give in to the walkers. She’s very determined to keep on surviving, to carry on no matter what. She even (briefly) considered stopping at Carver's camp because of how much food they have there. In many ways, it's something she feels she owes to Lee - to keep on living no matter what, after all he did to save her at the end of his life. She'll sometimes go as far as being manipulative to keep herself alive, as shown when she spoke to Alvin in the window when she was trying to get medical supplies from him. She'll take enormous measures to keep people in her group alive too - Clementine can go as far as to chop off Sarita's arm to keep her from turning into a walker. She had a few seconds to decide, but she didn't hesitate when it came to it. Because she knew that Sarita's chances of survival were higher that way. That's just how things are now.
She will now steal with few moral reservations as well. She stole medical supplies to stitch up a dog bite that desperately needed medical attention - though, these people she stole from had just locked her in a shed because they thought it was a walker bite. She felt a little frustrated and betrayed by them and had few reservations about taking what she needed from their house. She also doesn't mind stealing food from others now - it's necessary to survive, even if the camp she's raided might have people coming back. The player also has the choice of letting Clementine steal medicine from someone begging her not to. Whether or not the player chooses to do this, Clementine is obviously very tempted either way, and not at all quick to say no. This is a far cry from the girl of two years previously, who insisted on not stealing supplies in case the owners came back. Her morals have shifted significantly since we first saw her, and she's become more jaded and somewhat less sympathetic, more selfish, in the process.
Clementine has learnt that surviving also often means not trusting yourself completely in others. She has trusted Christa over the past sixteen months, as an ally and as a friend, and now she has grown to trust the members of her new group a little more. But it takes definite time and there's no way she is 100% faithful in all of them. People are often more dangerous than walkers in the world she's been living in, something she's found out the hard way. She'll trust Kenny and Luke with most things, but there's no one she trusts more than herself when it comes down to it. As well as trusting others, caring for others in general is something she's grown somewhat detached from. That isn't to say she doesn't care at all for other people - she definitely does. But she doesn't like to get too close to others. She got very close to Lee; he was like a second father to her, and look what happened there. In the end, she knows that everyone is going to die, sooner or later, and she doesn't like getting attached to people for the hurt it'll bring afterwards. Despite this, she does still see Luke, Kenny, Jane, Bonnie, Mike and Christa as her friends. She cares what happens to them, despite herself, and is very loyal toward them. She just has to tell herself not to get upset when they inevitably (for her) end up dying.
Clementine wouldn't have been able to get as far as she has gotten in the world without some smarts and intuition on her side. She's had help from others, no doubt about that - first from Lee, then Omid and Christa, then her new group. But she's had to figure things out for herself too, and countless times she is the one put forward by the rest to do the serious, kind of dangerous tasks that require her to think on her feet. She'll often use her surroundings to her advantage, which is an especially useful tactic when fighting off walkers. And necessary when you consider how much smaller she is compared to many of the adults; she's had to learn to adapt in this way. Whether it's using walkers to push toward humans or using objects to fend off either walker or human, she'll manipulate things around her to her advantage. She is curious too, she explores - though not too much. She's smart enough to know when and when not to stick around in places, or when not to explore at all, especially when she's by herself. Everything is about survival now, after all.
Though still rather quiet, Clementine has grown more confident over the last few years. She's far more likely to speak up about survival plans than she was in season one, as seen at the beginning of season two, when she gives her opinion on her plans with Christa. And then when she gives her opinion on plans to escape Carver's camp to Kenny and the others. She tends to talk to herself now too, a lot like Lee did in season one. Which is a lot to do with her now being the main playable protagonist, yes, but also shows how lonely she's begun to get, how much she does still want reassurance, even if it's just reassurance from herself.
Clementine is eleven, but has grown up significantly over a two year period. She's had to learn things that most people will never learn, and do things that most grown adults would shy away from. A lot of the changes she's gone through aren't easy and aren't something that makes her easy to get along with, but they were necessary to survive. She's a jaded and bitter survivor, a bit more prone to anger, far more realistic than optimistic now. She still believes there's good in others though, even if she's not always up for waiting to find out.
Powers/Abilities: Clementine is a human 11 year old from the 21st century and has no supernatural abilities. However, she’s spent the last two years in a zombie apocalypse and has learnt a lot of survival skills from this experience. Some simple things—how to light a fire and cook hunted meat. But she knows other useful things now as well, like how to shoot a pistol, namely to save herself from walkers. She’s intuitive and smart, especially for her age. She has basic medical knowledge, knowing how to treat and sew up an open wound.
Keepsakes/Mementos:
• The photograph of Lee she lost in S2E1.
• The picture of Kenny and his family she drew when she was eight.
• The gun she used to shoot Lee.
• The walkie talkie she used to speak to her parents when she was younger.
Sample: (tw: suicide + gore.
note: her death happens post canon, after she chose to shoot Kenny and reject Jane, leaving her alone with baby AJ.)
Death is something that Clementine deals with on a daily basis. It's something she's always known will happen to her - probably within a year or two (and that's if she was lucky). For years her only focus has been survival and avoiding death in all its forms. Having it happen though - dying - she told herself she was prepared for it, and in a way she is. But it's somehow crueller than she thought it'd be. A stupid accident - not worth what her parents, Lee, Luke, Kenny and everyone else gave themselves for.
She's carrying AJ when the walker startles her, appearing from behind a tree. AJ hadn't even been making any noise - in fact he was sleeping. But the walker notices them, and it's close. Clementine's hands are full; she turns, knowing she needs to get away. But before she can, the walker grabs her arm and Clementine struggles, her arms full with AJ in her arms, who is now crying loudly. She kicks the walker's knee and it falls, but not before its mouth reaches her hand. She sees teeth meet flesh, as though watching in slow motion. Her thumb starts to bleed - it hurts somewhat, but she's felt worse, far worse. She can't think on it immediately. After pulling away from the walker, her hand goes to a nearby sharp branch lying on the floor - holding AJ with one hand she pierces the sharp object straight through the walker's eye. It falls to the ground, still.
AJ is crying. Clementine holds him closely as she backs away from the walker, begging him to be quiet. She hurries through the woods, stopping as AJ finally begins to stop crying. Only then does she allow herself to look at the bite on her hand. "Shit," she whispers. She thinks for a moment of cutting off the wound - probably it'd have to be the whole hand. But it's too late now, she knows that. For that to work, it has to be immediate. Clementine swallows, trying to calm down.
What is she going to do? She knows what she has to do, of course, but she has no idea what to do about AJ. She's all he has. There is no one else to protect him. Not anymore. And this isn't like it was when she lost Lee; AJ isn't like her, as much as she wishes otherwise. He isn't a person that's remotely capable of taking care of himself; he can't be, he's a baby.
The only option is looking for others to take care of him, so that's what she sets out to do. It helps, focussing on AJ. It takes a while, but she finds one eventually. A small camp in the woods of about seven or eight people; they're roasting a rabbit, all sat around it like they're just on a camping trip. There's a kid with them - older than Clementine, but still young enough to be seen as a "liability" to some she's known.
They seem okay. They might be good people and take him in, like Luke, Kenny or Lee... Or they might be assholes, might abandon AJ to die. It doesn't matter - she doesn't have choice. She can leave AJ here with the strangers who might abandon him, or she can leave him alone in the woods to die. The fever has long since set in. AJ is not a month old and is probably malnourished, but he feels heavier than he ever has now.
She can't write a note for them - she has no pen and using anything else just seems exhausting. So she wraps AJ up more tightly, hoping he's warm enough, and sneaks quietly toward the camp, settling behind a nearby tree. She puts him down with the bag of supplies - diapers, bottles, formula, among other things. Things she needed too, but that are of no use to her now. The only thing she takes out from the front pocket of the bag is her gun.
She wishes she could stop to see if they'll take him in, but she's already low on time. And the thought of what might happen if they won't is terrifying - she could turn, she could kill everyone, including AJ. "I'm... I'm sorry," she murmurs, watching AJ for a few seconds. He's fast asleep again.
Clementine walks away before she can change her mind, gripping the gun in her hand. She travels as far from the camp as she can, and doesn't waste much time. She can't afford to think on it too much, but among the fear, guilt and the disappointment there's an undeniable feeling of relief. There's a lot of people she cared about that ended up where she's going now. It feels sort of dumb, after everything, but maybe she'll see them again.
Mindset: Well, learning that she's dead won't surprise her, however young she is. She knows in canon that death is an inevitability for everyone, sooner rather than later. She's always known she's been lucky to get as far as she has, stronger now or not. She's going to be surprised and confused, of course. But she'll also honestly view this afterlife as a lot better than life back in the living. She's not especially religious, has never had much time to think of life after death, so it won't go against anything she's really believed in. She knows a lot of people who've died, so she'll wonder where they are. But unless she finds evidence otherwise, she will believe this is the afterlife.
G̶̶l̨͡i̵͢t̷c͝͠h̕é͠s̷̷͡: By now Clementine is quite used to walkers (zombies, essentially), but that doesn't mean they don't still scare her. She can handle herself against them, and will never waste any time in bashing their brains in, but they'd definitely count as a fear of sorts. Running off to the stranger in season 1 (after he told her he had her parents), leading to Lee being bitten, is perhaps her biggest regret. Killing Lee (however necessary) also prays on her mind in general. Carver, the man who basically kidnapped her and her friends in S2E2, also prays on her mind - though he tends to be more someone she loathes than someone she necessarily fears. She distrusts strangers in general.
Canon: The Walking Dead [Game]
Gender: Female
Age: 11
History: wiki
Personality: At the beginning of the apocalypse, Clementine was a much more polite and quieter little girl. Primarily, she was innocent, inexperienced and unused to anything harsher than getting into a bit of bother with her parents. But the years spent in a world where "walkers" (zombies, basically) run rampant have hardened her significantly. By the time she's eleven - the canon point I'll be taking her from - she'll be very different to that little girl; she’s still somewhat reserved, but the innocence that came along with it has been diminished almost completely. She's bitter, jaded and far less quick to trust and befriend others. The cause of this hardened outlook is primarily related to the losses she’s suffered. Clementine has lost a lot of people over the last few years. Her parents, first of all; she remained hopeful that they might be alive until she finally witnessed them as walkers for herself. Clementine was left an orphan, but she did have her guardian and best friend, Lee. However, soon afterwards she lost him too, and she still feels hugely responsible for his death. Her friend Omid, who was with her and help taking care of her after Lee died, also died - someone else she feels responsible for.
Guilt plays a large part in Clementine's personality. She feels very guilty for many of these deaths, especially Lee's. She believes herself responsible for the reason Lee got bitten, as he was looking for her after she’d run off when it happened. She was also the one who had to put him out of his misery in the end and shoot him. It is something that they both saw as necessary, as the only other option was to let him turn, but she still feels responsible for what she had to do to him. She still pulled the trigger, and it's not something she'll forget any time soon. In addition, at the very beginning of the second season, one of her new guardians and her friend, Omid, is shot by someone else with the gun that belonged to Clementine. Yeah, this all gives her a whole lot of survivor’s guilt. She's seen outwardly blaming herself for Lee's death, in particular, to Luke and then to Kenny. She always sounded full of regret, as well as loss, whenever she spoke of Lee.
Clementine is a survivor with a very determined streak. She’ll fight with all her might to stay alive and keep going, even when others around her have given up. This is something she most likely got from her time with Lee, who shared much the same qualities. She will also try and convince others not to give in, shown in the second episode of the second season when she tries to convince Nick to stop moping and not give in to the walkers. She’s very determined to keep on surviving, to carry on no matter what. She even (briefly) considered stopping at Carver's camp because of how much food they have there. In many ways, it's something she feels she owes to Lee - to keep on living no matter what, after all he did to save her at the end of his life. She'll sometimes go as far as being manipulative to keep herself alive, as shown when she spoke to Alvin in the window when she was trying to get medical supplies from him. She'll take enormous measures to keep people in her group alive too - Clementine can go as far as to chop off Sarita's arm to keep her from turning into a walker. She had a few seconds to decide, but she didn't hesitate when it came to it. Because she knew that Sarita's chances of survival were higher that way. That's just how things are now.
She will now steal with few moral reservations as well. She stole medical supplies to stitch up a dog bite that desperately needed medical attention - though, these people she stole from had just locked her in a shed because they thought it was a walker bite. She felt a little frustrated and betrayed by them and had few reservations about taking what she needed from their house. She also doesn't mind stealing food from others now - it's necessary to survive, even if the camp she's raided might have people coming back. The player also has the choice of letting Clementine steal medicine from someone begging her not to. Whether or not the player chooses to do this, Clementine is obviously very tempted either way, and not at all quick to say no. This is a far cry from the girl of two years previously, who insisted on not stealing supplies in case the owners came back. Her morals have shifted significantly since we first saw her, and she's become more jaded and somewhat less sympathetic, more selfish, in the process.
Clementine has learnt that surviving also often means not trusting yourself completely in others. She has trusted Christa over the past sixteen months, as an ally and as a friend, and now she has grown to trust the members of her new group a little more. But it takes definite time and there's no way she is 100% faithful in all of them. People are often more dangerous than walkers in the world she's been living in, something she's found out the hard way. She'll trust Kenny and Luke with most things, but there's no one she trusts more than herself when it comes down to it. As well as trusting others, caring for others in general is something she's grown somewhat detached from. That isn't to say she doesn't care at all for other people - she definitely does. But she doesn't like to get too close to others. She got very close to Lee; he was like a second father to her, and look what happened there. In the end, she knows that everyone is going to die, sooner or later, and she doesn't like getting attached to people for the hurt it'll bring afterwards. Despite this, she does still see Luke, Kenny, Jane, Bonnie, Mike and Christa as her friends. She cares what happens to them, despite herself, and is very loyal toward them. She just has to tell herself not to get upset when they inevitably (for her) end up dying.
Clementine wouldn't have been able to get as far as she has gotten in the world without some smarts and intuition on her side. She's had help from others, no doubt about that - first from Lee, then Omid and Christa, then her new group. But she's had to figure things out for herself too, and countless times she is the one put forward by the rest to do the serious, kind of dangerous tasks that require her to think on her feet. She'll often use her surroundings to her advantage, which is an especially useful tactic when fighting off walkers. And necessary when you consider how much smaller she is compared to many of the adults; she's had to learn to adapt in this way. Whether it's using walkers to push toward humans or using objects to fend off either walker or human, she'll manipulate things around her to her advantage. She is curious too, she explores - though not too much. She's smart enough to know when and when not to stick around in places, or when not to explore at all, especially when she's by herself. Everything is about survival now, after all.
Though still rather quiet, Clementine has grown more confident over the last few years. She's far more likely to speak up about survival plans than she was in season one, as seen at the beginning of season two, when she gives her opinion on her plans with Christa. And then when she gives her opinion on plans to escape Carver's camp to Kenny and the others. She tends to talk to herself now too, a lot like Lee did in season one. Which is a lot to do with her now being the main playable protagonist, yes, but also shows how lonely she's begun to get, how much she does still want reassurance, even if it's just reassurance from herself.
Clementine is eleven, but has grown up significantly over a two year period. She's had to learn things that most people will never learn, and do things that most grown adults would shy away from. A lot of the changes she's gone through aren't easy and aren't something that makes her easy to get along with, but they were necessary to survive. She's a jaded and bitter survivor, a bit more prone to anger, far more realistic than optimistic now. She still believes there's good in others though, even if she's not always up for waiting to find out.
Powers/Abilities: Clementine is a human 11 year old from the 21st century and has no supernatural abilities. However, she’s spent the last two years in a zombie apocalypse and has learnt a lot of survival skills from this experience. Some simple things—how to light a fire and cook hunted meat. But she knows other useful things now as well, like how to shoot a pistol, namely to save herself from walkers. She’s intuitive and smart, especially for her age. She has basic medical knowledge, knowing how to treat and sew up an open wound.
Keepsakes/Mementos:
• The photograph of Lee she lost in S2E1.
• The picture of Kenny and his family she drew when she was eight.
• The gun she used to shoot Lee.
• The walkie talkie she used to speak to her parents when she was younger.
Sample: (tw: suicide + gore.
note: her death happens post canon, after she chose to shoot Kenny and reject Jane, leaving her alone with baby AJ.)
Death is something that Clementine deals with on a daily basis. It's something she's always known will happen to her - probably within a year or two (and that's if she was lucky). For years her only focus has been survival and avoiding death in all its forms. Having it happen though - dying - she told herself she was prepared for it, and in a way she is. But it's somehow crueller than she thought it'd be. A stupid accident - not worth what her parents, Lee, Luke, Kenny and everyone else gave themselves for.
She's carrying AJ when the walker startles her, appearing from behind a tree. AJ hadn't even been making any noise - in fact he was sleeping. But the walker notices them, and it's close. Clementine's hands are full; she turns, knowing she needs to get away. But before she can, the walker grabs her arm and Clementine struggles, her arms full with AJ in her arms, who is now crying loudly. She kicks the walker's knee and it falls, but not before its mouth reaches her hand. She sees teeth meet flesh, as though watching in slow motion. Her thumb starts to bleed - it hurts somewhat, but she's felt worse, far worse. She can't think on it immediately. After pulling away from the walker, her hand goes to a nearby sharp branch lying on the floor - holding AJ with one hand she pierces the sharp object straight through the walker's eye. It falls to the ground, still.
AJ is crying. Clementine holds him closely as she backs away from the walker, begging him to be quiet. She hurries through the woods, stopping as AJ finally begins to stop crying. Only then does she allow herself to look at the bite on her hand. "Shit," she whispers. She thinks for a moment of cutting off the wound - probably it'd have to be the whole hand. But it's too late now, she knows that. For that to work, it has to be immediate. Clementine swallows, trying to calm down.
What is she going to do? She knows what she has to do, of course, but she has no idea what to do about AJ. She's all he has. There is no one else to protect him. Not anymore. And this isn't like it was when she lost Lee; AJ isn't like her, as much as she wishes otherwise. He isn't a person that's remotely capable of taking care of himself; he can't be, he's a baby.
The only option is looking for others to take care of him, so that's what she sets out to do. It helps, focussing on AJ. It takes a while, but she finds one eventually. A small camp in the woods of about seven or eight people; they're roasting a rabbit, all sat around it like they're just on a camping trip. There's a kid with them - older than Clementine, but still young enough to be seen as a "liability" to some she's known.
They seem okay. They might be good people and take him in, like Luke, Kenny or Lee... Or they might be assholes, might abandon AJ to die. It doesn't matter - she doesn't have choice. She can leave AJ here with the strangers who might abandon him, or she can leave him alone in the woods to die. The fever has long since set in. AJ is not a month old and is probably malnourished, but he feels heavier than he ever has now.
She can't write a note for them - she has no pen and using anything else just seems exhausting. So she wraps AJ up more tightly, hoping he's warm enough, and sneaks quietly toward the camp, settling behind a nearby tree. She puts him down with the bag of supplies - diapers, bottles, formula, among other things. Things she needed too, but that are of no use to her now. The only thing she takes out from the front pocket of the bag is her gun.
She wishes she could stop to see if they'll take him in, but she's already low on time. And the thought of what might happen if they won't is terrifying - she could turn, she could kill everyone, including AJ. "I'm... I'm sorry," she murmurs, watching AJ for a few seconds. He's fast asleep again.
Clementine walks away before she can change her mind, gripping the gun in her hand. She travels as far from the camp as she can, and doesn't waste much time. She can't afford to think on it too much, but among the fear, guilt and the disappointment there's an undeniable feeling of relief. There's a lot of people she cared about that ended up where she's going now. It feels sort of dumb, after everything, but maybe she'll see them again.
Mindset: Well, learning that she's dead won't surprise her, however young she is. She knows in canon that death is an inevitability for everyone, sooner rather than later. She's always known she's been lucky to get as far as she has, stronger now or not. She's going to be surprised and confused, of course. But she'll also honestly view this afterlife as a lot better than life back in the living. She's not especially religious, has never had much time to think of life after death, so it won't go against anything she's really believed in. She knows a lot of people who've died, so she'll wonder where they are. But unless she finds evidence otherwise, she will believe this is the afterlife.
G̶̶l̨͡i̵͢t̷c͝͠h̕é͠s̷̷͡: By now Clementine is quite used to walkers (zombies, essentially), but that doesn't mean they don't still scare her. She can handle herself against them, and will never waste any time in bashing their brains in, but they'd definitely count as a fear of sorts. Running off to the stranger in season 1 (after he told her he had her parents), leading to Lee being bitten, is perhaps her biggest regret. Killing Lee (however necessary) also prays on her mind in general. Carver, the man who basically kidnapped her and her friends in S2E2, also prays on her mind - though he tends to be more someone she loathes than someone she necessarily fears. She distrusts strangers in general.
